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2010 Take-5© Rimfire World Championship |
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Match FAQ's and Initial Stage Information, subject to change |
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updated Wednesday April 27, 2010 |
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We are setting up 14 stages, weather permitting. The weather outlook for the weekend is excellent, although it might rain on us 2 days during the week. Nonetheless, we will persevere and do our best to have all 14 stages ready to go. |
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Stages are a combination of steel, with special Take-5 shapes (chickens, pigs, stars, geometric shapes, etc.), plus more typical steel used in the Steel Challenge and IPSC style falling plates. Steel is either stationary or falls down. Some stages have barriers and ports to shoot through. |
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Range to targets varies from 9 yards up to about 30 yards for rifle. |
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Some stages have multiple shooting positions. |
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Please assist the RO's and stage handlers in resetting the stages: replacing the falling steel and painting. |
| Frequently Asked Questions (FAQ): |
| What colors are the targets? Various, such as white, red, blue, yellow, orange, black. |
| When it says, for example, "10 rounds per string", what happens if I have a mis-feed, or something? 10 rounds means 10 rounds; however, .22 rimfire ammunition is sometimes finicky. In the event of a jam or misfire, you can clear and reload as necessary, shooting a total of 10 rounds, or the specified maximum for that string. This is a fun match and the RO's will offer every opportunity to complete the stages. From the practical side, it is difficult for the RO, even with the electronic timer, to count individual shots and give a "balance shots remaining" on the fly! The timer starts at the "beep" and the time of the last shot taken is your time for that run. |
| Electronic timers, how close do they need to be? On pistols and revolvers, not very close. On rifles, especially those with longer barrels, it might be that the timer needs to be pretty close, even in the competitor's field of vision. The RO's will do their best to not be in the way, while doing a good job. |
| What kinds of shooting positions are there? The positions include standing and seated. One stage has three standing positions that change in elevation (a platform) - if you have might have difficulty, please advise the RO before starting. Another is seated on a bench behind a wall with a port and another is in a chair. |
| When it says a reload "as required", what does that mean? This means you can reload for more rounds. On a semi-auto, remove the empty magazine, load in a new one and continue shooting. The first (i.e. empty) magazine can be dropped to the ground. If a revolver, reload to meet the maximum rounds. If a rifle, reload with another magazine, or otherwise load the rifle with more rounds up to the maximum for that stage. |
| What kind of movement is there? No movement while shooting - all movement between shooting locations is off the clock. |
| What is a "par time"? This is the maximum time for engaging the stage, at which point, shooting ceases. There are no par times for 2009. |
| What happens if someone has a malfunction and cannot finish a stage? This will be clarified for the 2010 match -- a situation like this can certainly happen with rimfire ammunition and for other reasons. In this case, a maximum time will be assessed for the stage, depending on the number of targets on that stage. This time will be noted on the stage description. |
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BAY |
STAGE NAME |
Stage Type |
Min Pistol Rounds |
Min Rifle Rounds | Min Total Rounds |
| 1 | Scarecrows | Rifle, accuracy, stop-crow | 7 | 7 | |
| 2 | Ducks | Rifle, speed, seated on a quad | 10 | 10 | |
| 3 | Gallery | Rifle, accuracy (targets are 2" diameter), (2) sets of 4 | 8 | 8 | |
| 4 | Star Shine | Pistol, 1/2 second credit for hitting only the center; 2 runs | 12 | 12 | |
| 5 | Speed Alley | Pistol, (3) separate set-ups: 4-1, Rip-It, Burn-Out Box | 19 | 19 | |
| 6 | Flat Line | Rifle, accuracy & speed (16 clay targets) | 16 | 16 | |
| 7 | Rack-3 | Rifle, 3 runs, speed and accuracy | 21 | 21 | |
| 8 | Charge! | Pistol, 2 runs (plates are set up like the sports cheer) | 14 | 14 | |
| 9 | Red/White/Blue | Pistol, 1 run on each color (5 red, 6 white, 5 blue) | 16 | 16 | |
| 10 | Pick-a-Port | Pistol (shooting through a port of your choice), 2 runs | 10 | 10 | |
| 11 | Blazer | Pistol (5 plates), Rifle (6 plates): 2 runs each | 10 | 12 | 22 |
| 12 | 3 Best of Take-5 | Pistol and Rifle, 1 stage for pistol, 2 for rifle; 1 run each | 7 | 13 | 20 |
| 13 | Cowboy-Up! | Rifle, 2 runs on one set of steel from atop a horse/saddle | 14 | 14 | |
| 14 | Framed | Pistol, targets arranged like bowling pins, (2) frames | 20 | 20 | |
| Total minimum rounds | 108 | 101 | 209 | ||
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Total minimum rounds is 209 |
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Note 1: stages that have the same name as prior matches are set up differently! |
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Note 2: Round counts are estimates, depending on stage timing. |
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Copyright 2010, Take-5© all rights reserved